Class PlayerCreatedEventArgs
Called whenever a player is created, or when a new agent joins and receives a list of active players. If an agent is restored, it will receive one event for each active player.
public sealed record PlayerCreatedEventArgs : EventArgs, IEquatable<EventArgs>, IEquatable<PlayerCreatedEventArgs>
- Inheritance
-
EventArgsPlayerCreatedEventArgs
- Implements
-
IEquatable<EventArgs>
- Inherited Members
-
EventArgs.ToString()EventArgs.GetHashCode()EventArgs.Equals(EventArgs)EventArgs.<Clone>$()EventArgs.BiDiEventArgs.AdditionalDataEventArgs.AdditionalMessageData
Constructors
PlayerCreatedEventArgs(Player)
Called whenever a player is created, or when a new agent joins and receives a list of active players. If an agent is restored, it will receive one event for each active player.
public PlayerCreatedEventArgs(Player Player)
Parameters
PlayerPlayer
Properties
Player
public Player Player { get; init; }